You will be able to project the created details on your low-poly mesh later on. Don’t be afraid to Dynamesh and ZRemesh your model at this step as you will run out of resolution at some point. I used my low-poly mesh as a base in ZBrush, divided it several times in the Geometry panel, and used Move, Clay Buildup, Pinch, and Inflate brushes to change the proportions of the character to make her look as closer to the concept as possible. The perfect option is when you already have a good base mesh with clean topology, UVs, and sometimes even with a rig.įor this particular project I used one of the stylized female base meshes that I created earlier, but it needed some adjustments further on since we had a relatively large budget of polygons for the main characters (around 30k). When developing a model for games, we usually have quite rough deadlines, so there is not too much time to start a character from scratch, noodling with spheres and simple shapes. The hardest thing here is not only to transfer all the details into a three-dimensional world, but also to improve the character even more, making her expressive and clearly depicting her personality from the very beginning. Once the concepts are ready and accepted, we can move on to turning our 2D drawing into a 3D model. Gathering references and creating concepts in Procreate This way it will be much easier to feel the character’s personality and make her match the initial description not only in static, but also in dynamic and movement. I made several examples of the outfits to choose from, and I also created a map of facial expressions and emotions for the animator. For this purpose, I usually use my iPad and the Procreate app as I really like the natural feeling of their Pencil, Charcoal, and Ink brushes that are perfect for sketching. Then I moved on to sketching and creating the concepts. For this particular character, I was looking for the references of people who had similar appearance and facial features, references of hairdos with curls, and a lot of images of outfits of the 1920s. For this purpose I usually use PureRef – a helpful little program that keeps all your pictures neat and organized.
Before I even started sketching, I gathered a large moodboard, collecting the most appropriate images.
This class is geared toward creatives with some experience working with clients and who are familiar with the common processes of client work, though students of all levels are welcome.At the beginning of the project, I was given a detailed description of the character followed by a number of references about the style, outfits and personal details of our Lady Detective.
Perfect for illustrators or designers who are familiar with typical client work and are looking for a way to reinvent their creative approach, Roman's unique point of view will unlock your ability to get a little bit weird with your next project and create a visual story that will be impossible to forget.
Plus, Roman shares a detailed case study of how he created the brand identity for the project management app, Notion, so you can see how to apply your learnings to real world projects. Make a rough mockup to help clients visualize your work
Join Roman as he shares his personal process for breaking free from the expectations that surround creating illustrations for brands, allowing you to create unexpected visuals that tell a cohesive and compelling story (whether for a corporation, a neighborhood business, or even a planet).įrom first sketch to final presentation, you'll discover how to:Ĭraft a character to anchor your brand visualsĬreate loose, quick thumbnails that spark creativity Whether for a personal project or client illustrations, it can be increasingly tricky to find a style that feels truly unique to you as an artist.
MP4 1920x1080, 30 fps(r) | AAC, 48000 Hz, 2ch | 690 MBĬreate truly original brand illustrations that stand out from the crowd with award-winning artist Roman Muradov! Brand Illustration: Create Unforgettable, Stylized Brand Imageryĭuration: 46m |.